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Space Station Sim

I buy more games than I play. I think everyone does this a little. But I also buy games I know aren’t that great, just because I’m curious. I’m curious to know what’s out there; what the virtual world offers us today, how it ticks, and what I could do to improve it. This has led me to buy games that I rarely play, and take chances on titles with such bad marketing and presentability that their only other buyers will be confused pensioners and clueless parents. Raph Koster calls it ‘Designeritis’: the almost scientific need to acquire and analyse as many games as possible, then toss them aside like an ungrateful teenager.

Well one such whim was a game called Space Station Sim, recently on offer at my local GAME for a rather amusing £1.95. How can I say no to research at that kind of price? Titles that do something I’ve not otherwise had a chance to do always perk my interest, regardless of how interesting the activity may appear at first glance. Making a spacestation sounded intriguing, so I payed the price of a bare sandwich and took a look. Review follows! Continue reading

A New Year

I just watched Yes Man. And then everyone went to the pub, but I came home cause I was all like “nah I got stuff to be getting on with…”. Obviously I learned nothing.

I have felt the need recently to vent into writing but every time I go to make an entry I forget what it was I wanted to say. Chances are that means that nothing’s really bothering me, which is a good thing, right? Or perhaps I’m just in bit of a writing drought; I haven’t worked on any of my books in months at least.

Finishing the monument that was Tales of Wobells over the course of December was probably why for the most part. And maybe a little time for relaxing with Lucy. But as 2009 kicks off, I find myself wishing I were doing more. I want to get out there and ‘soar’. I just have this continuing sensation of trundling down the runway, but those wings aren’t kicking in with the lift just yet.

Speaking of which, got a flying lesson to book sometime. Can’t wait.

Game Design Thoughts

In my mind, most developers seem to design games back to front these days. So cornered by the publisher’s demands to maximize on the trends, they’re churning out permutations of a current formula entirely on purpose. The advertising is a dead givaway of this mentality; it’s some other game, but this time with aliens. Or cowboys. No, wait, it’s probably still just WW2.

Rather than to take a game that’s done already and think of what you can tag onto it to make it different (the ‘EA approach’?), I think the best way to come up with a design is to think of something that would be fun to do then turn it into a game (the Wonderous Child approach).

Spore (despite its publisher) is a good example of the latter: Will Wright didn’t think “lets combine Pacman, Populous, Civilization and GalCiv 2 and figure out a theme for it”. It was clearly more a case of “lets make a game about evolution, because the Discovery Channel is cool”. More designers need to go back to this. There are so many great experiences games could be giving us if they could halt making WW2 shooters for just five minutes.

A list of awesome things no game lets you do yet*:
– Freely explore a human body in a microscopic ship like in Innerspace
– Offer a ‘crew camaraderie’ experience running a small ship/spaceship online
– Let you experiment building an orbital vehicle (at a component-placing level) to try and reach space

(*) – As far as I’m aware, anyhow

 

Feb 2016: Since this post was made, we now have Kerbal Space Program, of course! Space Engineers is the closest to the second one; I don't think Star Citizen will hit what I had in mind, either.

Exploring human bodies as a microsub is still lacking, though... if anyone sees one, I'd love to check it out.

Fuel & Paranoia

You know what’s ridiculous (apart from the interval since I last updated)?
Fuel prices!
Am I right? Actually, I am not going to talk about fuel prices at all; partly because, without trying to be smug about it, I remain mostly unaffected. But mainly because it’s all I hear about at the moment.

So instead I’m going to talk about paranoia. People seem to love paranoia these days; I suppose its a reflex action from each successively more twisted crime we hear about. But there seems to be this idea floating about that with enough preparation anything is preventable. I like that notion in a way, it sounds like the kind of theorem that would work. Nevertheless I don’t believe it’s completely true. There are some things that you just can’t predict or prevent, and it’s typically these that people get so paranoid about.

I came across a list of safety precautions recently that proclaimed, amidst a vast bore of mostly speculative measures, that “you’re better off paranoid than dead.” I have to disagree here. I would rather risk dying from some ludicrously unlikely death than spend every waking hour worrying about what might happen. This goes beyond the way you unlock your car in a dark car park; I’m talking about life attitude here.

Take sensible precautions, but understand that if Lady Luck and her dice hate you, there’s not a damn thing you’re going to be able to do about it.

A sorta different approach

Last week I turned twenty five, which is a really bad idea and I don’t recommend it at all. But I had a day out in London and an excursion to Thorpe Park with some friends so it was rather fun as birthdays go.

Anyway. As is now tradition for me at this time of year, I’m working on my yearly summary. It’s a kind of super diary entry for myself to record my past year of being 24 and what it was like, all the little things I might forget. Hopefully I’ll finish it before I have to do the next one.

Mutually Assured Denigration

Whatever happened to the Advertising Standards Authority?
I’m sure the government had a law at some point that said you can’t advertise your product merely by calling someone else’s rubbish (somewhat hypocritical, considering this is the cornerstone of political campaigning). I only remember this because I had to do a tedius essay on the whole thing back in GCSE business studies.

Yet one look around and we’ve got Tesco ripping the piss out of Sainsburys / ASDA. All the telecommunications companies are grassing on BT. And don’t even get me started on Macs and PCs. PC doesn’t count as a brand? What, because Windows is so inside our lives now it’s considered the work of divine intervention? Don’t get me wrong, I dislike Microsoft as much as any other mentally healthy human being. My point is that this whiny mewling is not going to make me like you, it’s going to make me dispise you even more than them.

When the advertising business was in its infancy, it was all quite innocent. “Coca Cola”, the bottle might say. “A healthy, tasty beverage” or something similar beneath. Often even more apocryphal, yes, but sometimes even the doctors didn’t know better. There still wasn’t all the dirty tricks we have assailing us now. Today ads are chocked with subliminal messages, layered meanings, psychological traps and emotional & attention groping tactics. It’s always annoyed me. But they couldn’t dish dirt on each other like a couple of schoolboy electoral candidates, which made it all better because you knew they had limits. They played by some rules. Now it seems like that’s gradually been ignored and ultimately trampled, like some commercial Treaty of Versailles.

I thought I’d take a quick look on the ASA’s website at their advertisement code. Sure enough, there’s a pretty weak rule that states as follows:

“5.4.3 Denigration

Advertisements must not discredit or unfairly attack other products or services, advertisers or advertisements either directly or by implication”
– Source: ASA

Of course, the term “unfairly” is open to almost endless abuse, but I think the sentiment here is clearly “you can’t sell shit by slagging off everyone else”. But I think all the advertising agencies know that ASA is a pushover stepdad.

Perhaps it’s just because I’m in my cranky old twenty-fifth year of age, but I am getting rather sick of this bickering on the TV and the Web. So how about you big yourselves up instead of just putting everyone else down, hmn?

In China they say: “If you rush, you’ll never get there.”

Perhaps it is just because of my advancing years, the hindsight of many a hundred moons, but I feel great exhaustion at the stress confronting me. China is barely one week away, and suddenly the plan is changed to get Tourist Visas. This is, as the Belgians said to the US army, a little late. I’m looking forward to being on that plane for many reasons, but right now the main one seems to be so I won’t have any more of this crap to sort out.

Well; that’s not entirely true. I’m definitely looking forward to us teaching these young China-lings the Way of the Goose, walking up hills which have steps (like all hills should) and hunting Chinese dragon (I hear they’re good game). But the relief to just have the damn thing finally sorted out is a holiday itself.

In between my diligent research into all things great and flammable, I picked up my $500 spending money today. This is apparently the best currency to use in China, as:

“The Chinese are dirty communists with no real currency and would sell their best flip flops for a dollar fifty.”
(encyclopedia Britannica, p.5235).

But I figure I’ll get some Yuan at some point (that’s the Chinese currency: a yuan = a small but amiable lizard), because you never know. A countries’ currency might come in handy when you go there!

I doubt it though.