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A Question of Multiple Installs

The big issue for LAN gamers is that big grey area of copyright: multiple installs. Over recent years this issue has got sorta out of hand, but as much as the copyright jockeys are generally being asshats about it, they do have valid points.

What am I on about? Okay, you buy a copy of a game. You can play on one PC fine. Then you want to play your brother or something, on a network game between his laptop and your PC. But you can’t, you need another copy of the game. Is this reasonable?

In short, no.

There are some valid reasons why you are being prevented, and self-righteous trolls will bemoan them to stem the endless tide of whining CD-Key scroungers. But there is no excuse for this, because a number of games have comprimised beautifully. It is a simple case of laziness, and the neglect of network gamers in fear of the unscrupulous online pirates. Continue reading

All I Wanted For Xmas…

In fact, what I’ve been aiming for since around 2001, was a decent working website that was easy to maintain and not too shabby looking. Hellenistic artillery move swifter than my web-building efforts over this past decade. And now that there are some fifteen days of it left, I have finally got it together and here we are. Novodantis.com. Finally.

I have uploaded a small sample of my various pieces of work and transferred over tidbits from various places like deviantArt, WriteWords & Blogspot. While I will be keeping some things separate, the idea is to focus my creative drive on one place: here.

So, welcome!

Refuting Pascal’s Wager

Having worked under a gambling corporation for several years, I can tell you a thing or two about odds. Perhaps most important of all is that humans are typically rubbish at them. Probability incompetence is a regular affliction to the human race; from betting and court evidence to management planning.

Which brings me to a common refuge of theism and one of the chief contributers to agnosticism. Pascal’s Wager goes something like this… Continue reading

Logical Take on Theism

The essence of my argument is that God does not exist, and that this can be proved from a logical perspective. It can also be argued that, while the logical perspective is often denounced as inadequate for ‘spiritual’ questioning, it is nevertheless the only truly objective measure of truth. Everything my senses tell me could well be a lie; but I have to give them the benefit of the doubt as I have no real reason to suspect so, and to distrust them is not going to gain me anything.

Likewise, the reasoning of fundamental logic (if A /= B, B cannot equal A) might well be false when talking about God. Yet I have no reasons to suppose, while describing all the workings of the universe*, they are wrong about this one particular issue. Continue reading

Learning To Fly II

I will admit quite readily that, while I do love my flying, I actually had butterflies about flying last Sunday. But this is because I was to drive to Clacton, then fly to Duxford and back, spending the day in between at the museum. Seeing as I was due to start simple circuits, this was quite a jump; straight into navigation 101 before I’d even gotten practice at takeoffs. I was a little unsure at first in case I did something wrong or goofy. In the end I realised that was stupid and I should totally go for it anyway, so I did! It was really interesting getting first hand experience of stuff that was still really hazy even after many hours in the air; like radio procedure when passing though areas and how to figure out where you are. Continue reading

Does A.I have a future role in Philosophy?

One of the biggest problems in advancing our ideas about the universe is thinking ‘outside the box’, to use a hideous management term. Imagination is just as important to a great thinker as mathematical and scientific proficiency; as was the case with Einstein, it is often the crucial difference between brilliance and genius. I believe the reason is, that so often our greatest collective asset the “Human Experience” is also what sometimes holds us back: clouding our judgment and throwing us off with earthly, animal thinking.

Take, for example, the early explanations of the night sky. Invariably the world was the center of the universe, the stars were generally hung up around us and span around the earth, along with the sun, moon and other stellar bodies. We laugh now, but if you look at it from our point of view, it’s clear why this was believed for millenia. It took a lot of objective analysis for us to even begin figuring out what it really was. Likewise, I think there’s a lot of problems being mulled over today that would be of great amusement to even laymen of the distant future.

So where does Artificial Intelligence come into this? At very least, as a supplement. When AI becomes sufficiently sophisticated, I see no reason why it wouldn’t ponder on things or indeed be designed to. Would it be possible to apply a brute force algorithm to the great fundamental questions, like what causes consciousness or does free will actually exist?

If nothing else, AI would be free of one major constraint; when humans, deep down, know the path to the answer but are afraid of it.

Learning to Fly I

A lot of people I’ve talked to have been curious what this flying malarky is all about, so I thought I’d explain a bit about it. I had a trial flying lesson in April, actually an Xmas present, and to say I loved it would be an understatement.

After a few month’s of Hmms and Ahhs, I decided to go for it. However, flying is rather expensive. This is probably something most people take for granted, but I feel the need to reiterate. It’s expensive. The impression I’ve gotten is that everything in aviation costs at least £100. Lesson? Bout a hundred. Flight medical? Hundred-ish. Pre-flight biscuit? Hundred pounds. I don’t think you quite understand. It is an Aviation Biscuit, essentially a normal biscuit but it costs £100.

Well, okay so added danger leads to increased cost of pretty much anything. Cost, like all things, is entirely relative. So with the callous capitalist concerns cast aside, what’s involved in learning to fly?

First of all, I am applying for what is called a PPL; the Private Pilots Licence. This is the international standard, also known as JAR, as opposed to the national ‘NPPL’ which only certifies flying in the UK. The JAR PPL requires a minimum (usually more) of 45 hours worth of flight training. Thus far, in the past 3 months, I have had six. At the current rate it will take me about 2 years to pass training, but it’s just as well considering there are 7 ground exams to complete from Air Law to Meteorology.

So why am I doing it? That’s an interesting question. Most people seem to expect me to have a grand plan in the works to be flying an A380 by my forties, but to be honest I just really love to fly. I’ve always felt a certain affinity for the air and aircraft, so I’m just going to see where it takes me. Regardless of how far I take it, I’m learning things along the way that I’ve always wanted to know more about.

(Web) Development Hell

If there’s one thing the last few years have taught me, other than empirical wisdom and a casual disposition toward oblivion, it’s that me and website development do not mix. Like European dictators and the Russian front, I keep thinking I’m well up to it only to end up falling on my face shortly afterward and wondering where it all went wrong.

I still to date, haven’t really made a website. At least, not one that was at any kind of level of functionality or usage I’m even partially happy with. Open Mind: rubbish. Chrome Gadget: unpublished. Crystal Horizons: devoid of anything interesting. I’ve attributed this infant mortality rate to a number of things, from finance to time to my own fallible self. I seem to assume that because I can use Photoshop, type with two hands, or point to my nose without gouging my own eyes out that I’ve got the skills necessary to be a webpage designer. And on some accounts I would be right. However, it is still harder than it looks. I am beginning to see why you might pay someone to do this; quite simply to avoid having to do it yourself.

My latest attempt is trying to get Novodantis.com online (notice its current, glorious form! Yes that’s right, I’ve had it a month and already I’m starting it again). Right now I’ve just begun redoing the pages I did over the past two days, using Frames this time (uurgggh, disgusting!). And now I’ve remembered I hate frames, but dammit I don’t care. I am determined for this one to actually get somewhere, rather than being another sit-on-the-drive website that I never finished because I was never happy with it.
As the warrior horde said to the narrator, GET ON WITH IT!

Online Gaming

First up, I’d just like to say that I don’t think online gaming is without some merit.

That sounds like real negative forshadowing for something that generally receives nothing but praise from most, but I’m not having a mindless bash at online play merely because I have a rubbish connection. Or because the online player can take me to the cleaners on even my favourite games. It’s much more general than that.

Online play, while touted as being more social and outgoing than the ‘lonliness’ of single-player, is actually pretty solitary. You know what? Playing with people is so much more fun when you’re not sitting in the house on your own. It’s called LAN, and with modern laptops this is more feasible than ever.

I know not everyone can do this, and being a developer I have more computers than I should so I’m inclined to be a LAN gamer. But it’s not just LAN. Split screen and turn based games are even easier; Trackmania being the current favourite (turn-based racing at its best). I always enjoy it so much more playing games with people who are present and I actually know and/or care about.

Online games aren’t forbidden a look in among all this, I just don’t think they’re the big positive social train they’re made out to be. Also, it may come as a shock to those who think that bots are a thing of the past and that World of Warcraft is how all games will be someday, but I’ve deduced some fundamental logical inevitables:

  1. AI will sooner or later surpass humans. In my opinion they’re already more fun because they don’t hack, or spend the whole time telling you you’re doing it in an inefficient way and not using the best gunz. Regardless, AI will eventually be as good (and optionally better) than humans. [1]
  2. Role Play Games are fun because you’re the only one that can save the world. If everyone in the world is also saving it as well, all your greatnesses average out and you’re left back in the real world where everyone is samey and bored. This is called Lex’s Hypothesis on Why World Of Warcraft Sucks. [2]
  3. People on The Internets are all dickholes [3].

I’m not just getting at online games for the hell of it, I just think the industry needs a kick up the jacksie to remember that there’s greater things a game can aspire to than Battlefield 2. Players of ‘private session’ style games like my humble self are finding our choices slim these days, because developers/publishers think that online is where the cash is. This is probably true. But that doesn’t mean I have to like it!